Aspect Ratio Mattes
complete
Philip Floetotto
complete
This is now live :)
Philip Floetotto
Here are the Release Notes: https://feedback.syncsketch.com/changelog/guides-aspect-ratio-mattes-overlays-v36
Philip Floetotto
in progress
Mike Jennings
There's been some discussion but it's not on the roadmap yet. Question: Should it be per-item or per-review? In other words, would you want the overlay to be in effect on all of the clips, or should it be specific to a clip?
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Jean Huang
Mike Jennings: please add soon! Everyone has been asking forever and would make Syncsketch that much more awesome. That and some color/bright adjustmentment tools :)
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Michael Kessler
Mike Jennings: the answer is probably yes.
It would be nice to be able to specify on-upload a content aspect (for clips that contain an inset of reviewable pixels to allow for burn-in
as well as apply a global mask, while allowing all masks, content masks, or global masks to be toggled.
For instance:
I upload ClipA, it has a 2.39 content encoded in 4:3 (why not, absolutely made up example)
It would be nice to specify at upload (api, possibly UI) that the content aspect is 2.39.
ClipB has a 2.35 content encoding in a 4:3 frame.
At review, I could turn on/off the content mask to see the burn-ins or mask them.
If I wanted to review what the projected image is (say we work at a 3.58:1 aspect for projection... Random number, doesn't mean anything just trying to illustrate a point), we could turn on a global mask and it would apply over the content and content masks.
Mike Jennings
Dani, I've merged your request into this existing one as I see a lot of overlap in the requested functionality. Please add comments if there are important distinctions that I missed.
Mike Jennings
Garrett Broussard
Woah, I was literally just writing up this ticket! I agree on the overlay also. We just got a question from the directors about "how much of this is visible with the letterboxing", and it would be awesome to click a button and see.
I'd personally be ok with setting aspect ratio and fit in a global spot if the UI becomes too cluttered. Somewhere in the timeline-adjacent tools would be great if possible.
Garrett Broussard
Oh, and an added bonus would be the ability to move the mask up and down or even scale the image to "zoom in the camera".
Mike Jennings
Garrett Broussard: I'm starting to move in the direction where there would be a resettable/editable soft-crop tool with aspect ratio constraints. The overlay must be anchored to the canvas size so that the overlays zoom in and out with the player canvas. And of course not everyone works at HD (1.77:1) Flat (1.85:1) or Scope (2.39:1), so we would want to accommodate custom aspect ratios at some point.
I admit that if I overdesign this in my head to work for all use cases it will become so big that it's hard to get it prioritized. But if we can break it into incremental stages that are moving toward an overall goal, that helps a lot. So if you can break down what particular aspect would make the biggest impact on your team workflows, that would help too.
Garrett Broussard
Mike Jennings: Ah, that makes sense. 2.39:1 is the aspect ratio we use for this project, and we would want to be able to enable/disable this from within the player. Toggle on/off sort of thing, but the aspect ratio is consistent for the whole project in my use case.
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Jean Huang
Garrett Broussard: - this is definitely what we need!
Mike Jennings
Do you see this as a semitransparent overlay masking pixels outside the aperture? Or a grid, like in a video editor?
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Elijah D'Arcy
Mike Jennings: Hey there, my thinking was an overlay with transparency settings (0%, 25%, etc).
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Jean Huang
Mike Jennings: What Elijah said sounds good. Has there been any movement on this? Can we add a mask now? :)